since the marathon, i rested for 4 days, biked and lifted friday, ran 7 sat, ran 7 sunday, plus 10 points of low key HS ultimate, mon 5.5 mile, tues 7 miles (2 at 8, then a progressively faster run of 7:50, 7:20, 6:40, 7:20), wednesday, ran 4.5 miles in 31 min, with the last 2 fast, thursday rested, friday rested, today, 7 miles.
tomorrow, there will be a mountain bike ride, and maybe play frisbee with the kids, or both. hard to say.
feel pretty good, my shins hurt a little.
more to follow.
3 comments:
no comment, as always
please tell us the value of inserting yourself into a high school game. do you try to "take over" a game and show others by example?
or do you try to be passive and let others dictate the flow of the game while you demonstrate better position (i.e. where to stack, where/when to move) and insistence on playing good D?
or should coaches remove themselves from scrimmages and allow the hs kids to figure it out, all the while incorporating your suggestions as they progress?
ben, don't know when you sent this, I don't have a 'comment alert thingy.'
i've gone back and forth with this. the better my team gets, the less I play: my game is different enough from a 'normal' highschool players game, that I don't feel it benefits the team much if I play.
I like to run drills with the team to model certain things: proper cut technique, focus during drills, completions.
I like to play small field scrimmages with players to model certain things: throw and go, mark hard, finish the play.
And there are different types of scrimmages. Closer to tournaments, kids only is good. There are times where playing with the jv team against the varsity can balance the game and make them play better.
This year my plan is to bring in groups of older players and run offenses that mimic what others do: for instance, put a 'real' zone d against my varsity, one my jv team couldn't, and play a real zone 'o' against my varsity. in other words, create an agressor squad to challenge them.
Here is an example of where I can help playing: I have some players who refuse to follow the throw. Against a JV team, this allows my best player to walk around and receive easy dumps. If I challenge him, he has to work. but an issue is that HS kids are kids. And for every student who says, "oh yeah, bring it old man" and does the right thing and runs me around the field, is a kid who says, "shoot, I can't get open on him".
So, If you have a real true stud that no one on your team can cover, cover him (or her). If you're just going to poach around on new players, don't (at least not too much).
Do do run throughs, but don't forget to demonstrate key undervalued traits like clearing, and marking.
I think it's GREAT to challenge your best 3man mini team with you and a couple of lesser players and force them to fight for a win.
It's going to depend on your team. If you're way above them, any time you workout with them should serve to teach a point. But in an ideal situation, scrimmage works on the values of the drills, and if you spend to much time scrimmaging with them, you may have neglected practice time on drills.
Right now, it's roll out the balls (discs) time. I don't mind scrimmaging with them, chucking it around, etc. It can be cool, b/c you can get new players with limited disc skills involved seeing that w/o great skills, they can still catch goals, or run give/gos. During season, Run drills with them, but be sure to split your time between skilled groups, demonstrating nuance, and new groups, demonstrating basics.
Reply with further question
Post a Comment