Tuesday, February 07, 2006

combine!

i've got a dilemna... i'll have, for the spring... a group of 'full time' frisbee players. i'll also have a bunch of half track/half frisbee players.

i have ONE 'ultimate player', a club player level hs kid w/ speed, 3 throws (forehand, backhand, overhead), hops and some vision. i want to 'assess' all the kids.

i'm thinking of a combine.

this is what i had in mind.

run x yds. (i think 70) throw 10 flicks w/ a stack of discs into a lacrosse net from say, 10 yds (maybe make it more for 'better players?'... then run the snake (cones in a zig zag), then run back 70 yds, and throw 10 back hands into the lacrosse net.

for every shot that doesn't hit 'net'... a penalty...

then run the snake, run back, and throw long... maybe 45 yds for 'me'... 35 for the good player... so on... run the snake, run back, throw other throw...

then run say, oh, 400, then have to do a 'nietzche' of say, receive 20 passes... starting at a middle cone, cut forehand, receive a pass, throw a completion back to me, back to center, cut in again...

so...

thoughts? scoring? changes? alterations? better ideas?

i think, total time, plus y seconds per 'error'. there would be 80 opportunites for error, total distance runs = 1290 yds (too much?), total throw catch opportunites 80? score by time? i.e., x + 5 seconds per error? or, what? thoughts?

6 comments:

parinella said...

If the purpose is to see who might make a good ultimate player (but not who currently is a good ultimate player), maybe you should just have them play shtick or Seegerball or some other invented field game that doesn't place as big of a premium on throwing skills. You'll get an idea about field sense, O/D tendencies, and even fair play.

If it's a real scouting combine, why not just set up a bunch of stations where you measure various things.

Luke said...

thanks... good thoughts... yes, i assumed there would be sort of a 'wow that kid really moves around well' that would just be subjective...

but i am wanting to assess fitness, etc....

i might add some seeger ball... i do play 'wrong hand mini' a fair amount, because it puts everyone on the wrong foot... are the rules on wikipedia?

thanks again.

Anonymous said...

This all sounds good, teaching people to throw while tired, and after moving is a skill that people neglect.

But, never have people throw at a target that isn't a person.

You can't always assess potential by watching kids play, because an aggressive kid with poor skills will stop a passive kid with good skills from showing anything on the field.

Luke said...

today was 18 kids (pretty cool, since it's still 'preseason') we did a mile of warmup including a half mile of runnin, and a half mile of high knees, buttkicks, etc.

obviously, there is a subjective component. i have an assistant: aaron talbot. so there is 'plenty' of time spent talking over beer... this kid is good, this kid gets it done...

what i was thinking is like... some kind of decathatlete scoring... dude you are SO right... throwing at a net is not the same as a person... i'm just trying to find a way to make it clear that practices should be run at full speed...

obviously, i need to work on that.

additional thoughts?

parinella said...

We did a few DoG camps back in the 90s, with a bunch of events. We ran the 40, 100, 400, 1500, and a discathon. Vertical jump, distance throw, accuracy into a net, MTA.

The 40 was hard to time accurately (maybe replace it with a shuttle run), and the accuracy didn't jibe with perceived accuracy. MTA is useless.

Anonymous said...

Modified discathalon:
http://www.pittsburgh-ultimate.org/cgi-bin/league/index.pl?league=discathlon

This is better for more experienced players though than those you are trying to evalutate.

-Brody